Crossbow · Skirmisher
A chain-hook launcher for dragging people out of position and swinging across the map.
/ability1 Reel 8s cooldown · 20 Strain
- Hook a player up to 32 blocks away and yank them toward you. Hitting the Grapnel user mid-reel snaps the chain and cancels the pull.
/ability2 Grapple Tier II · 8s cooldown · 20 Strain
- Fire at a block up to 32 blocks away and pull yourself to it.
T2Unlocks Grapple.
T3Players you Reel are Slowed for 3s when they land.
Counter: hit the user while they're reeling to snap the chain.
Netherite sword · Sharpness V, Fire Aspect II · Burn bruiser
Every swing stokes the fire until the target explodes in flame.
- Passive: Heat
- Each hit adds a Heat stack. At 5 stacks the target combusts: 3 hearts of damage, a 6s burn, and a splash of fire that hits everyone within 3 blocks for 2.5 hearts.
/ability1 Overburn 12s cooldown · 25 Strain
- Pay 2 of your own hearts to instantly combust a target within 4.5 blocks for 6 hearts that ignore armour, plus the burn and splash.
T2Max stacks 6, splash radius 4 blocks.
T3Combustion also gives Weakness for 5s.
Counter: water and rain wash Heat away. A Frostbrand hit quenches it too.
Crossbow · Quick Charge V, Piercing IV · Marksman
A sniper crossbow. It fires normal arrows like any crossbow, and doubles the duration of tipped-arrow effects.
/ability1 Piercing Shot 10s cooldown · 20 Strain
- Charge for 2.5 seconds (you glow while charging), then fire a bolt up to 40 blocks that deals 5.5 hearts through armour.
T3Piercing Shot also Slows the target for 3s.
Counter: the glow gives the charge away. Break line of sight.
Mace · Density V · Tank
A siege maul that scatters crowds and is hard to push around.
- Passive: Immovable
- 30% knockback resistance while held. Its smash attack (a hit after falling) works once every 30 seconds.
/ability1 Shockwave 14s cooldown · 25 Strain
- Slam the ground: every enemy within 6 blocks takes 2 hearts and is knocked away, harder the closer they are.
T2Shockwave gives you Resistance I for 3s.
T3Enemies hit are Slowed for 3s.
Counter: bait out the slam, then punish the cooldown.
Netherite sword · Sharpness V, Fire Aspect II · Assassin
An unstable dagger for vanishing, blinking in, and bursting someone down.
- Passive: Fade
- Turn invisible while sneaking and standing still.
/ability1 Blink 9s cooldown · 20 Strain
- Teleport to where you're aiming, up to 15 blocks. Your next hit within 2s is a crit for +2 hearts.
T2The crit window is 3s and the bonus is +2.5 hearts.
T3Blinking onto a target Weakens them for 2s.
Counter: fragile once Blink is spent. Hollowbow arrows make them glow, even while invisible.
Netherite hoe · Zoner and support
Thorned vines that lock a fight in place, with a healing grove later on.
/ability1 Overgrowth 16s cooldown · 25 Strain
- Vines root every player within 4 blocks for 3s. Rooted players can still attack.
/ability2 Thicket Tier II · 20s cooldown · 15 Strain
- A healing patch: you and every player within 4 blocks get Regeneration II for 6s.
T2Unlocks Thicket.
T3Rooted enemies are also Poisoned for 5s.
Counter: no self-defence. Flank and burst the caster. Overgrowth shares a cooldown with Maelstrom and Nulling.
Netherite axe · Sharpness V · Reaper
A spectral reaping axe that feeds on everything dying around it.
- Passive: Harvest
- Whenever anything dies within 8 blocks, players or mobs, you heal 2 hearts.
/ability1 Unshield 20s cooldown · 25 Strain
- Disables every shield within 15 blocks for 10 seconds.
Counter: keep fights away from crowds and mob farms so it has nothing to feed on.
Netherite sword · Sharpness V, Fire Aspect II · Anti-ability duelist
A blade that turns other legendaries off.
- Passive: Silence
- Your hits Silence the target for 2s: they can't use any weapon ability. It can trigger once every 6s per target, so it's never a permanent lock.
/ability1 Nulling 25s cooldown · 20 Strain
- Freeze a player within 8 blocks in place and blind them with Darkness for 3 seconds.
Counter: it has little burst of its own. Out-damage it, or kite it with ranged weapons.
Netherite sword · Sharpness V · Control duelist · Opposite of the Cindercleaver
A blade of ever-winter. Every cut slows them, and the last one stops them cold.
- Passive: Chill and Freeze
- Each hit adds a Chill stack and Slows the target (up to Slowness III). At 5 stacks they freeze solid in place for 1.5s, then can't be frozen again for 8s. Chill fades by one stack every 3s.
/ability1 Shatter 12s cooldown · 20 Strain
- Break a target's Chill for damage that ignores armour: 1.5 hearts plus 1 per stack, or 6 hearts on a frozen target. Range 5 blocks.
T2Freezes at 4 stacks.
T3Freezes last 2.5s, and Shatter leaves Slowness II for 3s.
Counter: fire and lava melt Chill instantly, including Fire Aspect hits.
Trident · Riptide III · Battlefield controller · Opposite of the Rampart Maul
Where the Maul pushes, the Tide pulls. It can't be thrown, so you'll never lose it that way.
- Passive: Tidebound
- While you're in water or rain with it in hand: Speed I, Dolphin's Grace and Conduit Power. Riptide III launches you through water and rain.
/ability1 Maelstrom 16s cooldown · 25 Strain
- Open a whirlpool up to 20 blocks away that drags enemies into its centre for 3s and slows them.
/ability2 Stormcall Tier II · 25s cooldown · 20 Strain
- Sparks mark a spot up to 25 blocks away, and 1 second later lightning strikes for a guaranteed 10 hearts, through armour, Protection, Resistance and shields. It sets the target on fire. Absorption hearts still soak it.
T2Bigger Maelstrom, unlocks Stormcall.
T3The Maelstrom collapses at the end, hitting everyone inside for 2.5 hearts.
Counter: both abilities are telegraphed. Walk out of the whirlpool and step off the sparks.
Bow · Power V, Flame · Hunter · Opposite of the Deadbolt
A bow strung with a whisper. What it strikes can't hide, and what it hunts, it finds.
- Passive: Haunt
- Every arrow that hits makes the target glow through walls for 5s, even an invisible Riftdirk.
/ability1 Soul Volley 5 min cooldown · 20 Strain
- For 1 whole minute, every arrow you fire curves toward a target ahead of it. It prefers players and TNT minecarts (the flaming arrows set them off), and favours glowing targets.
T2Haunt lasts 8s.
T3Homing arrows pierce one target and Slow whoever they hit.
Counter: homing arrows turn gradually. Cover, shields and breaking line of sight still work.
Netherite sword · Sharpness V, Fire Aspect II · Reactive duelist · Opposite of the Nullblade
A duelist's blade polished to a mirror. Strike it at the wrong moment and you strike yourself.
/ability1 Riposte 12s cooldown · 15 Strain
- Open a 1-second parry (you shimmer while it's open). The next melee hit on you is cancelled and turned back on the attacker with knockback, for 75% of their hit (up to 3.75 hearts). Your next hit within 3s then crits for +2 hearts.
T21.5s window, full reflected damage (up to 5 hearts), +2.5 heart counter, and parried arrows fire back at the shooter.
T3Whoever you parry is Silenced for 3s.
Counter: don't swing into the shimmer. Abilities like Stormcall can't be parried.
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